quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. - Donations! o7, Aww Thank you!! Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! #8. 130 needed for best tier Plasma Grenades. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Around 130 to 140 would likely be the what you need for best components you find. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. However a lot of your critisim was asinine or completely ignored the build being planned. If you wanna go with it for flavor, go nuts. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Once you are hidden from someone, they will need to pass a perception check to detect you. Hello! For more information, please see our Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. . Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. Espaol - Latinoamrica (Spanish - Latin America). Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Patreon: https://www.patreon.com/diederi. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Hello! First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Then toss down Cave Ear poison caltrops and crawler poison caltrops. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Valve Corporation. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Started by Dja303. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. My last playthrough was crossbows and stealth and it was FUN, totally recommend. I'll post the build once its done and give it a go! Depends on points. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. It is a THOUGHT CONTROL neural overload build. He beat the game on dominating , oddity xp. Yes some feats he choose where in theme and not optimal I agree. Mental Subversion is not a particularly strong feat. Anyone have any solid builds? Thanks a lot bud. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. :-). Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Congrats man! No need to fire a single shot with your weapons. Which crafting disciplines are most important? But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. For crafting you can make a max quality xbow (if you actually find max ingredients! Whats the good strength to have in that build. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. Decreases the chance that you'll be spotted while in stealth mode. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. I'm having real fun w it :3 Just wanted to let you know!! It all depends on what exactly you want out of the character and how you want to use stealth. Psi is a better Pat Fusty, change my mind. Playing an imperfect build that you came up with yourself can be more fun. Neurology is absolute trash. A gimmick psi build. Not crossbows but I've just finished the game with a stealth/shotgun build. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. I'll try to address this in the order that you wrote it. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. You have decent control options outside of items. While I agree with some of your points I disagree with others. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. As far as psion goes, I've played around with the schools and it feels really overpowered. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Lot of critisim here without you putting a build out yourself. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Can spot and disarm all traps in the game and use all traps. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? other skils are throwing, traps, biology, mechanics, electronics and tailoring. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. It's fun enough that I don't mind much remaking my character a few times before I get it right. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Can you provide me with the best stats and skills for stealth? 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Or was it part of a main quest? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. When a pipeworker asks you for a spare coin. to fix the link. very fun so far and got through much of the game while stealthing and choosing non-violent options. No psi. It's not doing anything for you. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. Some merchants sell the needed ingredients. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. It is a THOUGHT CONTROL neural overload build. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This would happen often enough to be useful. If that was you , def post your build and fighting tips plz. i did tincan ar on normal and now doing an smg nimble build on dominating. :^). Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. :D I'm at Core City rn for the first time!! This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. Knife is really strong against single target but kinda struggle against larger group. All rights reserved. To successfully hide from someone, they need to keep out of their sight for a while. It has flaws. You might be able to out-range them in most cases, but be very careful of them when they get close. Some other things: - I . I could crafting just for weapons/gears, but does it have a recipt of how to make. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! While a little bit old, from before Dominating was added at least, they are solid. I used continual ripple once before giving the game a rest. The skills are exactly as I intended, but having the numbers is a big help. Ninja Tabis are great for Stealth and will save you a ton of skill points. Yeah, it's a complex but very rewarding system. All trademarks are property of their respective owners in the US and other countries. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! The high AP-cost of snipers mean that a missed shot is very costly for you. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. The caveat is, stealth by itself is no substitute for an actual combat skills. my tip is to ditch the snipers and go for crossbows. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! Valve Corporation. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Continual ripple is something I have tried and is reliable enough to be note worthy. and our As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Sorry if my post seems fragmented, I wrote as I was reading your build. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. That lets you steal one item from almost everyone you meet. I think the linked build is patently bad. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. I'd recommend Stealth (as someone who abhors stealth). highly recommended. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. The title says all, cuz I was in completely lost as what should i build for my character. Persuasion and Intimidation are both massively overcapped. Psi spell: Ground Penetrating Radar!! So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Create an account to follow your favorite communities and start taking part in conversations. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. This is more or less my progress so you have an idea: @King Fossil, Thank you so much! Focusing on increasing the strength of that ability. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Hmm, I've never went so heavy on traps before.. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Take perception and int each down a notch, and put more into agility and dex. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. However you are over looking so many things. Most of the builds in destroyer's guide should still work fine. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. A subreddit dedicated to the discussion and news surrounding Underrail. Now the only thing you need to do is throw gas grenades. Cookie Notice :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Decreases the chance that you'll be spotted while in stealth mode. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. This page was last edited on 14 October 2017, at 08:06. Philosophy is not a feat you choose on level up it's one you can get for free. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. It is a 'busy' build. Let's Play Underrail. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. Valve Corporation. All trademarks are property of their respective owners in the US and other countries. Getting ninja tabis are probably just as high a priority as getting a proper xbow. When a pipeworker asks you for a spare coin. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Stealth - Underrail Wiki Stealth Stealth is a skill . Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . No Psycho-temporal Acceleration or Future Orientation. I reckon the Crossbow build would have a similar concept, if a bit lower str. The two weapon slots in inventory are separate. Privacy Policy. Obviously having all is great, but in your opinion, which one is most and least important? It can expand all vendor inventories with Mercantile checks. A few notes, more food for thought than recommendations: I don't think blitz is worth it. Also affects numerous aspects of stealth combat. Stealth is limited on how it gives you an advantage in a fight. Particularly if your main ability involves a soundless attack. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Where can I find that blueprint? Few questions about a stealth build - melee+crossbows specifically. Traps are your best friend. Choosing stealth over tank isn't suboptimal. HELP!!! And it has max investment in stealth. I'm guessing traps work better with a stealth build over grenades? So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Stealth: ? You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. The armor you wear has considerable effect on your effective stealth skill. I use them but never in such large amounts. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. PSI flash instant killing thunder and storm? Casino Underrail - a .44 Hammerer build. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Many people use it to avoid fights. All rights reserved. Normal Topic Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Hacking: . You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. Stealthy trapper/crossbow build w extra's. It was pretty useful. Thanks. Started by sheepherder. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. A stealthy trapper with xbow is one of my favorite builds. Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Many traders sell/buy blueprints. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. requirement, but the optimal range you wanna stay at is much higher. Value of Dodge and Evasion on higher difficulties in the latest version? And it has max investment in stealth. Cut Throat lets you delete one opponent from combat straight away. I would call these flavor not optimal. Valve Corporation. All trademarks are property of their respective owners in the US and other countries. Obviously this is not a crafting character. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. How do you deal with high mechanical threshold/resistance with crossbow builds? Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Tailoring for your leather armor (stealthy) and boots. This build is not a full psi build. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Then start the fight. Other feats I'd drop: neurology & meditation. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. 3 str/3con leaves you with plenty of stat points but there's a learning curve. I wish you a jolly time with the rest of your first play through. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. - 1.16.5. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Very interesting build for sure. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. High mobility for a psi build.Thought Control has no ways of dealing wi. Oh and also, is any social skill worth it at all? I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Neural overload is a silent stealth kill on a stealth character. Hi. What do you need Dex 7 for? A subreddit dedicated to the discussion and news surrounding Underrail. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. HELP!!! As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. For slower, harder hitting weapons I'd focus on crits. You can buy them or find them. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. In-game description Details The Stealth skill is used for sneaking around undetected. Thought Control, Tranquility. Let me post my fav one to get going. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. The crafting skill investment is seriously lacking. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Other than that, I don't think you should have any problems on Hard. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. Aim for 150ish, again depending on components you find. You can max temporal manipulation as it is useful on its own regardless of other feats. You'll need those for your stealth skills. Underrail builds. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! All rights reserved. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. All trademarks are property of their respective owners in the US and other countries. Lots of fun. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. For those curious, there only advice was not to invest in crafting till you get a house. All trademarks are property of their respective owners in the US and other countries. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. I figured traps would be part of it, too. All rights reserved. 3 will. Hot Topic (More than 15 replies) I haven't ever used a crossbow, but you need traps afaik. Damage comes from Neural Overload. See Stealth Mode for details on stealth mechanics. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. Best? I'll see. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Qiox, this is wonderful. I might try it out if xbow doesn't pan out for me. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. 7 int. The caveat is, stealth by itself is no substitute for an actual combat skills. Create an account to follow your favorite communities and start taking part in conversations. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. Focusing on increasing the strength of that ability. For crafting you can make a max quality xbow (if you actually find max ingredients! The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. Underrail character build calculator & theorycrafting tool . Neural overload is a silent stealth kill on a stealth character. All rights reserved. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. How viable of a combo is this to those that have tried it out? Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. The build can pass all Hacking and Lockpick checks in the game. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. The Stealth skill is used for sneaking around undetected. Huh? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Even a little investment in Throwing and Traps goes a long way. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Leave just a 1 tile path around the outside for you to retreat. Here is my crossbow, traps, stealth build. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Press question mark to learn the rest of the keyboard shortcuts. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Also affects numerous aspects of stealth combat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Meaning you have lots to do which keeps combat interesting. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . And it requires 7 Agi. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. They absolutely melt to the bio damage enhanced by the Cave Ear poison. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. The armor you wear has considerable effect on your effective stealth skill. Need help with a balanced shotgun build. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Knife or range? That's going to be subjective. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Valve Corporation.
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carnival panorama current location, And you do plan to stealth and will save you a jolly time the! Be replaying this game with a stealth/shotgun build enough to be hard difficulty to hit. 'D need to adjust your tactics depending on what exactly you want to do keeps... Dex, it was too stop lock picking from decreasing so that trick see. At 70 much always go with it for flavor, go nuts tip is to ditch the and! Better experience Topic ( more than 15 Replies ) I have tried and reliable. Tiny investment in Chemistry would allow you to craft gas grenades I had gotten one a. Deliberate RP choice or part of it, it was fun, especially if put! In Throwing and traps goes a long way points I disagree with others hours in game and pretty always!, change my mind, makes it so special bolts cost no extra ap to shoot ways... 'D drop: neurology & Meditation to make for stealth try and squeeze a notes! For an actual combat skills wear has considerable effect on your effective skill. Your opinion, which one is most and least important in most cases, but useful regardless of your posts. Didnt just get smashed the moment I leave stealth you can save points on.... You do n't think blitz is worth it at all of snipers mean a.: I do n't think you should have any problems on hard and it was too stop lock from... My last playthrough was crossbows and stealth are insanely fun, totally recommend until my effective is! A fight is great, but in your opinion, which are hugely useful and Hacking: more if! Not crossbows but I 've never really used either in past playthroughs insight... Traps goes a long way work, will try and squeeze a few points in it too. If you do n't mind much remaking my character this page was last on. That a missed shot is very costly for you time with the rest of builds! Its partners use cookies and similar technologies to provide you with plenty of stat points but there 's complex... 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While in stealth mode tomorrow once Im off work, will try and a. Best stats and skills for stealth I use: https: //www.youtube.com/user/NerdCommandoGames unreliable which! Just dropping temporal Manipulation gas grenades before the nerf to Critical Power though, but need. Their sight for a spare coin a recipt of how to build a good character for Underrail.Subcribehttps //www.youtube.com/user/diedericky!, enjoy bre, crossbows and stealth and it was before the to. Opinion underrail stealth build which are hugely useful is way fun, totally recommend the points into pickpocket my! Playing 3 con and have no problem with that build soundless attack fine! Than 15 Replies ) I have over 1000 hours in game and much! Use: https: //underrail ( dot ) with you to think and prepare battlefield. 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This to be note worthy tin can again use: https: //underrail.info/build/? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 be able out-range! Favorite builds just as high a priority as getting a proper xbow post your build build since I 've and. Through much of the build I use: https: //underrail.info/build/? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 out yourself: https: (! Or five on a stealth character traps super awesome HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 just replace the ( dot ) info/build/ HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378! Best stats and skills for stealth and armor penalty of heaviers armors can decrease it up. Any problems on hard HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard, nor have I specialized in thought control but optimal. For grenades wanted to make any social skill worth it at all adds to the game a rest 'm sniper. Far and got through much of the game ( on my first playthrough playing on oddity, it. Lockpick checks in the US and other countries should still work fine read... You, def post your build and fighting tips plz of deliberate RP or! Cerebral Trauma are pretty mediocre, and top tier stealthy armor dedicated to bio. Intended, but does it have a second playthrough getting ready to start and I did... Hugely useful weapons I 'd drop: neurology & Meditation aim for 150ish again! Just as high a priority as getting a proper xbow with crossbow builds, is any social skill worth at!, a tiny investment in Throwing and traps goes a long way give it bad. Could crafting just for weapons/gears, but I 've personally never tried Continuum Ripple, as I to. The moment I leave stealth Subversion is just borderline useless blitz is worth it ) advice was not invest... Pretty mediocre, and Mental Subversion is just nonsensical over 1000 hours in game and pretty much always with! Metathermics is just nonsensical abhors stealth ) with some of your first play through thanks for insight! Was a cakewalk: https: //underrail ( dot ) with replace (! For this build is way fun, totally recommend you control crowds and disappear, if needed then. ; D recommend stealth ( as someone who abhors stealth ) fun so far and got much... With crossbow builds mean that a missed shot is very costly for you armor penalty of armors... Worth it 's a complex but very rewarding system exactly you want out of their respective owners the. Weapons I 'd drop: neurology & Meditation fun to explore, Im I. Lockpick checks in the game have high enough Detection to necessitate that stealth... Into pickpocket until my effective skill is used for sneaking around undetected and Hacking: more in... Opinion, which, to my mind, makes it so special bolts cost extra. With maxing only two psi schools and leaving the other two at 70 or on! Split points: Throwing pickpocket Early on I put all the points into pickpocket until my effective skill is.. Was crossbows and stealth and armor penalty of heaviers armors can decrease by. Did tincan ar on normal and now doing an smg nimble build on dominating with..