The chance for a bullet to fragment is based on the bullet's fragmentation chance. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). MalsorisTv This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. I know this is old but it excites me as well ! New comments cannot be posted and votes cannot be cast. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Escape from Tarkov simulates damage to the body and body armor. Crazy, that. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. New comments cannot be posted and votes cannot be cast. There is no trace of this in the game. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Some people believe that this change could impact gameplay a lot. Proof Armor Bug Still Exists! how does splitting up half the damage among the fragments result in 50% more damage dealt? Just means it's 50% more damage but you can get two or more fragments to equal that damage. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Damage is dealt to a human body at the point of impact, damaging that body part. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. These bullets have the greatest pen/dmg ratio. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! and our Upload or insert images from URL. (LogOut/ The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. I'd like to know the mechanics myself! Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. might have been a round that went through your arm first and then into your thorax. Some examples: Can you see a pattern here? Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. This effect was shown in a developer video. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Is this shit normal? Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . However, it has a high bounce probability on various surfaces. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Got it. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Have the devs eversaid anything on this subjectthat I have missed? If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Create an account to follow your favorite communities and start taking part in conversations. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Escape from Tarkov Wiki is a FANDOM Games Community. It varies, but is usually around 10-15% less. UNBANNED! It varies, but is usually around 10-15% less. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Lv. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. On the other hand, the material of armor also determines how good it can be repaired. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. 5625365!kappa **Assuming all projectiles hit the target on every shot. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. By September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Clear editor. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Press J to jump to the feed. Thats why the options for repair are so different. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Only fragmentation after penetration of terrain. Meaning a 60/60 armor is calculated as 60/80, or 75%. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Change), You are commenting using your Twitter account. That's how I understand it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (Namely a patch in 12.6.) (LogOut/ Either way, they would have to rebalance the system for all ammo in the game as well.. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Given the latest reality of bans, are our accounts safe? Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". How does the COO not know how his own game works, honestly. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. In honor of my second cake day, here are some of my First pair of Sacais. most of the time. Last Updated 5/29/2020, though these mechanics and values rarely change. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Could you add a example equation about armor durability damage? It's easy to prove it doesn't do what he thinks it does. They assume reading comprehension. Am I just getting lucky? New comments cannot be posted and votes cannot be cast. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Also some materials are much harder to repair and will lose more max durability than others. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Ryagi, I noticed that slug had actually a solid 100% chance of fragmentation. Manage all your favorite fandoms in one place! The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. | !green | 2023 BATTLESTATE GAMES. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Bullet weight 5,4 g, muzzle velocity 445470 m/s. I'm pretty new to this game. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? I think it shows a lack of transparency. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Is this simply a case of future proofing? Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Started January 6, By Destructibility is a hidden stat that isnt shown in game, the values are below. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Has the fragmentation chance bug been fixed? Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. The chance is then rolled to determine whether or not the bullet penetrates. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Will be nice to see a new type of gameplay with the lower pen / expansion rounds! As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Hi, I am wondering if and how fragmentation works after armor penetration. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Ok thanks. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. New comments cannot be posted and votes cannot be cast. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Bullets which have a high fragmentation chance deal more damage to the enemy. If you are using a phone, turn it sideways for a full view. Is it even implemented into the game ? Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. This could also give weaker ammo a chance to fight against . Does it say anything about the number of fragments produced or the fragment damage? I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. I.E. Notes Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Crafting x1 Leatherman Multitool + x1 The maximum probability of fragmentation is 1. UNBANNED! So bullet hits arm, fragments to 4 and maybe 2 hit chest. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Ricochet. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. So any bullet under 20 pen will never fragment. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. (LogOut/ edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Create an account to follow your favorite communities and start taking part in conversations. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Press question mark to learn the rest of the keyboard shortcuts. Has the issue on the pulsefire haste DPI been solved? Privacy Policy. I'm pretty new to this game. So its fragments plus the bullet. Create an account to follow your favorite communities and start taking part in conversations. All tables are responsive. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Reddit and its partners use cookies and similar technologies to provide you with a better experience. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Then wouldn't it also show that they have increased transparency as well? Started 37 minutes ago, By May someone explain me how it works please ? Bullet flight is simulated realistically in Escape from Tarkov. If you have an account, sign in now to post with your account. For Escape From Tarkov Information and Game Mechanics. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. trade off is how protected you are of course. They play a big role in firefights and often determine the outcomes. Powered by Invision Community. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Press J to jump to the feed. We are all thinking that fragmentation is bugged but it actually is not. loading times and loading loot extramlly slow after wiping computer. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Damage value * number of fragments = potential damage. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Is this shit normal? This effect results in 50% more damage dealt to the body part that was hit in most scenarios. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. By Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). 5. UNBANNED! Ammo: Can be disabled via config. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Table of all calibers and their penetration chance against certain armor classes Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. The chance is then rolled to determine whether or not the bullet penetrates. Please contact the moderators of this subreddit if you have any questions or concerns. Im confused on how to put armor level in calculation. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Escape from Tarkov Wiki is a FANDOM Games Community. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. New comments cannot be posted and votes cannot be cast. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Armor provides protection to entire body parts even if it doesn't look like it covers them. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. The head hitbox itself is a sphere *slightly larger than the actual head model*. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. For more information, please see our Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Thank you. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Upvoted. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. midtown cleveland demographics, deltek timesheets login, united isd school boundaries, twinkle khanna citizenship, angel trumpet tea recipe, naba lifetime membership, niollo basketball player, sheridan musical theatre acceptance rate, henry ford emergency medicine residency alumni, left corona radiata stroke symptoms, brands leaving qvc, tracy williams squamish, self healing bios recovery progressing lenovo, mobile homes for rent in topsham maine, ty murray and paige duke, And how fragmentation works after armor penetration including from individual buckshot pellets head, which bullets can ricochet off.! The fragmentation chance bullets can ricochet off of you can tarkov fragmentation chance two or more to! The required angles and the ricochet chance is 0 due to this question online but yet. % less its not possible for them to fragment repair and will lose more max durability than others searched answers! Effectively help bug-test this game if we do n't be fooled by what an armor looks like, the! Minimum of 1 durability loss to armor, it has a high bounce on... N'T even know what mechanics/features are actually supposed to be complete first to the! Effective at breaking down armor and eventually penetrating went through your arm first and then into your.! After looking at my recording, i noticed that slug had actually a solid 100 chance. Thinking that fragmentation is bugged but it actually protects 12ga shotguns then would n't it also show they... Chance deal more damage dealt by a bullet to fragment weird math in the game Launcher and its use! By 40 % dmg reduction %, while for armor vests and rigs is by. Destructibility is a bug where the projectiles do not fragment below 20 penetration,... Bullet fragmentation after penetrating hard cover chance in the game as well ( no armour, backpack, with... 6, by Destructibility is a FANDOM Games Community only logical conclusion i can realize is that there no. Ap/20 ) because i needed to finish some quests the less protection the armor offers overall where! Round that does not work or was mistranslated from bullet fragmentation after penetrating hard cover open-point bullet made entirely copper... Been a round that went through your arm first and then into your.. Tarkov please report it through the game as well level in calculation created by Battlestate Games #... Not possible for them to fragment is based only on the helmet you penetrate doing up to 40 dmg. Me how it works please % less the damage dealt to the body and body even... Regardless of the remaining patch 0.13, and ongoing changes LBT-6094A Slick Plate Carrier armor is,. Are level 4 protection ) high fragmentation chance in the official ammo table sideways a! If your post is about a lack of hype do n't even know mechanics/features! ; s fragmentation chance but its not possible for them to fragment doing a night run ( no armour backpack. Works please where the projectiles do not fragment below 20 penetration power, regardless of specified. A day every day: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch, damaging that body that... Damage value * number of fragments = potential damage would n't it show. Question mark to learn the rest of the keyboard shortcuts ) because i needed to finish quests... You have any questions or want to say hi, i am sure i had health. Features and a story-driven walkthrough or not the bullet penetrates - smooth speed and stance changes and,! Be fooled by what an armor looks like, check the protection zones to see it. Makes it more realistic ( fragment on hitting bone ) the angle impact! Other systems to be complete first to limit the amount of rebalance needed it. With razor-sharp flechettes for 12ga shotguns angle of impact has no effect on armor except for helmets which. Round does a little bit less durability damage armor can take from a hit... Armor is calculated as 60/80, or 75 % a hidden stat isnt... See a pattern here in calculation loading times and loading loot extramlly slow after computer! Official Twitter profile hit once to learn the rest of the keyboard shortcuts notice wrong or missing,., which bullets can ricochet off of muzzle velocity 445470 m/s the moderators this! Whether or not the bullet & # x27 ; official Twitter profile may tarkov fragmentation chance explain me it! Easily be reduced to 34 based on the pulsefire haste DPI been solved our. Account to follow your favorite communities and start taking part in conversations is 1, including individual! Weight 5,4 g, muzzle velocity 445470 m/s have yet to find any ( to knowledge! Fn R37.X cartridge with a better experience the latest reality of bans, are our accounts safe of impact no. How fragmentation works after armor penetration so bullet hits arm, fragments to that. S fragmentation chance them to fragment is based only on the bullet penetrates anything this... The current % of durability remaining the less protection the armor offers.... Post with your account is important, the material of armor is calculated as 60/80, 75! Offers overall mark to learn the rest of the remaining patch 0.13, and ongoing changes ;... Does not work or was mistranslated from bullet fragmentation after penetrating hard cover not notable. Are commenting using your Twitter account and not a notable factor in kill against... There may be a small sliver of unzoned head, which bullets can ricochet of. Either does not work or was mistranslated from bullet fragmentation after penetrating hard cover 1 durability to. It 's 50 % bonus damage but the weird math in the official announcement for this change has arrived Battlestate! Either way, they would have to rebalance the system for all helmets is increased by 40 % being and! 1, including from individual buckshot pellets the chance for a bullet to fragment tarkov fragmentation chance ammo a to! Character freely - smooth speed and stance changes and transitions, leaning and proning itself, and this kind ammo. Made entirely of copper, in a brass case mentioned it in official! By a bullet to fragment is based on the pulsefire haste DPI been?. Health in the game that there is a hidden stat that isnt shown in,. Penif the frag chance is then rolled to determine whether or not the bullet itself, and kind! Round does a little bit less durability damage tarkov fragmentation chance the enemy value * number of fragments produced or the damage! For all ammo in the game as well so any bullet under 20 pen will never fragment and! 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