The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. Stay behind the boss and cause havoc. Mittens of Death is a Character Build in Outward, created by AquaBBQ. You will probably still see Aimed Shot get delayed slightly and this is fine. There are two main builds stat wise - dex/agi and dex/vit/int. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. This allows it to be slotted into any group composition without causing problems. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. Aside from damage #s its completely irrelevant what pistol im using with it. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. This page serves as a resource for players to share builds with other members of the community. This will be fixed the next time you use Burst Volley though. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Diversion works wonders against adds. This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. For Sharpshooter, the unique effect is that it has 2 charges. The earlier you activate it, the earlier youll be able to activate it again. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. In addition, it can also be used while moving if youre taking Hot Pursuit. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Make a habit of reading through all of your Ability Tree choices each time you log in. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Make sure you place all of these abilities on your bar in an order that makes sense to you. Stacks up to 3 times. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. If you dont want to bother with extra relics, just always use the Relic of Serendipitous Assault. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. Whenever theres downtime, make sure to check if its still applied and if it isnt, make sure you reapply it before your next Trickshot. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. The only time that timing is irrelevant is when you already have a charge on cooldown. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Please have the game open while reading through the next few sections. Best Sharpshooter Gunslinger Builds in 7.0. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. As a defensive cooldown, its your cheese ability. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. This is the rotation you use at the very beginning of the fight and for burst DPS checks. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Take as much mana as you feel you need, I ended up taking 3 ticks for 75 total and often feel I have more than enough with the regen from food, but your experience may vary. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. Stacks up to 2 times. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. I have yet to encounter a situation in PvE where this is a good thing, so you either need to be mindful of when that can happen and prevent it. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). 1 choice where youre picking 1 of 3 abilities. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Hunker Down also provides CC immunity. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. This build is designed to do AoE damage and will not be viable for sustained DPS checks. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. We will all do what is possible to maximize the damage of any weapon that you use. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Check out the SWTOR Damage Types and Damage Mitigation guide. If your favorite trick is "use gun on man", the Gunslinger is for you. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. This is not a personal defensive cooldown. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. Unless theres very significant downtime, this will only need to be built up at the start of the fight and then youll have it. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. Your contribution helps us provide content you enjoy. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. Get as much as you can as fast as you can. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. This Energy regeneration is essential to you being able to do your rotation. There are 3 different tiers to consider. Str: Dump. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Its cooldown wont begin recharging until the cooldown on the first activation completes. Just keep adding one augment at a time until you reach the desired percentage. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. How can I maximize my uptime? You may want to consider using the AoE build for Heroics. We respect your privacy. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. Outward offers four factions to join, one of which you must join to complete the story. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. The vast majority of damage that bosses deal in raids is considered AoE damage. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. Illegal Mods is pretty weak for Sharpshooter in PvE. Only Iron Scraps and mana. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Main Page; All Pages; Interactive Maps; navigation. Use it when you get CCd. Gunslinger - Chaos Dungeon/Cube Build . If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. Note:. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. One-Time Tip via PayPalMonthly Patreon Pledge. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. Peacemaker Gunslinger Guide for Lost Ark. Make sure that all DCDs are on cooldown before activating Bag of Tricks. One of the ability choices tends to be an offensive cooldown (OCD). 2 choices where youre picking between 1 ability or 1 of 2 passives. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. How mana do you need? It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. Dex: Dexterity is everything to the Gunslinger. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Death . Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. Dont bother using this ability if the enemies will die before Bombing Run really does anything. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. If Im not activating an ability right now, why not? Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Marked targets take 5% more damage from Ranged weapon attacks. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. This gap is not present if you are taking the Relentless Shots ability tree buff. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. If the damage is force/tech, youre okay to activate your other DCDs and since its RDT, not DR thats being provided, the 75% feels like it isnt doing as much. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. There are very few disciplines that match Sharpshooters level DPS debuff independence. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! A long time ago, they could cleanse with Dodge, just like Operatives can. Note: currently due to an unknown bug, not all builds are being listed here. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. This is your hard stun, meaning it does not break on damage. I will update this section of the guide when that vendor is released. You can check at the top of the guide to see if the guide has been updated for the most recent patch. If you want to see it in action, just try to do your rotation on enemies out of cover. This gives you an extra GCD on your Adrenal which can help in tight checks. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Another of the abilities is the movement ability with the longest cooldown. Remember to take Efficient Ammo if you plan to do AoE. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. Please be careful to not activate Smugglers Luck again until you consume the previous stack. Feel free to create a build using our template generator below. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. Contents 1 Submit Your Build 2 Build Categories Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. This cooldown is unique to Sharpshooter Gunslingers. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. You should practice on the dummy if youre not able to consistently execute the rotation correctly. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. From my testing, I was only able to apply it to 85-90% of Aimed Shots. Hideout isnt always useful as a movement ability, but its incredible when you can use it. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. This ability now has a unique effect and name in each discipline. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. Utility points are gone! In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Hideouts cooldown is twice as long as Phase Walks. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. Some of the important items you need are . (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. A wide variety of Gunslinger Builds for PvE and PvP. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. No level 80 mods or moddable gear will be available with the launch of 7.0. Gunslingers are basically like snipers, so dexterity and agility are the way to go. You can use whichever feels more comfortable to you. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. The only reason I can see is that its a debuff that gets used by all 3 specs. In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. Even if you mess up, keep doing the rotation! I did not observe a significant DPS difference from this approach. Deconstruct all those useless Iron Swords and Machetes that drop from the legions of bandits and you'll be swimming in them. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. This passive is a bit buggy. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. One final thing to note, you do not need bullets for this setup. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. The Build Essentials are what I consider to be the core components that make the build viable. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. In actual raids, youll probably need to apply it more often. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. That's all there is to it. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview It also has a full list of all currently available Legendary Implants for all classes. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. So you can expect damage of many thousands at the end of the game The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row.
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